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Case Blue 2.2.4.0 - Google Play




About Case Blue

Case Blue: Panzers To Caucasus. From Joni Nuutinen: by a wargamer for the wargamers since 2011. In spring 1942, the Wehrmacht was preparing to launch Case Blue, the German summer offensive on the Eastern Front. The plan...

Case Blue: Panzers To Caucasus. From Joni Nuutinen: by a wargamer for the wargamers since 2011.

In spring 1942, the Wehrmacht was preparing to launch Case Blue, the German summer offensive on the Eastern Front. The plan outlined an advance to Stalingrad, and then the main force would turn south and drive to the Caucasus to seize the crucial oil fields of Maykop, Gorzny, and Baku. As a preliminary step for Case Blue, the Wehrmacht was gearing up for two pincer attacks to cut off strong Soviet forces in the Izyum bulge, south of Kharkov, meaning German forces in the area were in offensive positions. However, just six days before the start date of the German operation, the Red Army launched a massive campaign of their own from Izyum to retake Kharkov, smashing directly into one of the two German armored pincers preparing for their own attack. German generals wanted to go on the defensive, but Berlin HQ ordered the Wehrmacht to go on the offensive, and the resulting victory in the Second Battle of Kharkov wiped out the strong mobile forces of the Red Army in the southern sector of the Eastern Front, allowing the following Case Blue attacks to advance fairly effortlessly towards Stalingrad. This lack of fierce Soviet resistance misled the Germans into splitting their force into two: one group moving towards Stalingrad, the other south towards the Caucasus. The split caused fatal logistic issues: the Germans could not know which corps would be advancing how much at any given week, so there was never enough fuel at the right time at the right place, forcing entire corps to stay put even when they faced only token Soviet formations, giving the Red Army time to rebuild their defenses along the Volga and Caucasus mountains.

Please note that this campaign has a lot of units and logistics, plus the map is fairly large, so if you're looking for a fast-paced play-through, Operation Barbarossa or Kursk might be more fun for you.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: A ton of options to alter the gaming experience: Change difficulty level, hexagon size, Animation, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), turn supporting unit types like Generals/Airforce/Minefields ON/OFF, allow Storms and supply depots for combat units, and much more.


The game only requests the permissions it needs to function.


"All available forces will be concentrated on the main operations in the southern sector, with the aim of destroying the enemy before the Don River, in order to secure the Caucasian oil fields and the passes through the Caucasus Mountains... The purpose is, as already stated, to occupy the Caucasus Front by decisively attacking and destroying the Russian forces stationed in the Voronezh area to the south, west or north of the Don … individual breaches of the front should take the form of close pincer movements. We must avoid closing the pincers too late, thus giving the enemy the possibility of avoiding destruction."
-- German Directive 41 on April 12, 1942



Previous Versions

Here you can find the changelog of Case Blue since it was posted on our website on 2019-11-06 13:37:45. The latest version is 2.2.4.0 and it was updated on 2024-04-25 16:02:13. See below the changes in each version.

Case Blue version 2.2.4.0
Updated At: 2024-04-24
Changes: + War Status: Added number of hexagons the player seized/lost + Tweaking city-combat: Factors for bonuses: distance to own city (both sides), size of city (defense), setting (turn the bonus up), penalty for motorized/armored/small-unit attack, extra bonus if defending own supply city, being encircled nulls some defense bonuses in addition of delivering its own combat penalty, possible special early/late campaign effects + Easier to get extra MPs in no-enemy rear area + HOF refresh
Case Blue version 2.2.2.0
Updated At: 2023-12-02
Changes: + Each general alters by turn between offering build airfield or build hospital action + Each general alters by turn between offering call-for-support or sabotage action + Setting: Turn making a failsafe copy of the current ongoing game ON/OFF + Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner + Fix: Movement arrows didn't scale correctly on some devices
Case Blue version 2.2.0.0
Updated At: 2023-09-13
Changes: + Revamped movement arrow drawing mechanism + Setting: Alter how strongly hexagon grid is drawn on the map + Setting: Scattered Units marked with symbols + Accuracy: Airforce can now use MPs to prepare for the sortie to make it more efficient + Setting: support units can have higher/lower selection priority + Setting: MAP button can show full screen map with city icons or VP in a circle + Fuel Depot can dump 8 fuel to gain +1 MP. Fuel Truck can dump 3 fuel to gain 0-2 MPs
Case Blue version 2.1.9.0
Updated At: 2023-07-27
Changes: v2.1.9 + Units that will get a combat bonus from the selected General marked with black-and-white edges instead of the previous solid color + AI: Target fuel depots more aggressively + More effective German bombardment (take II) v2.1.8 + Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap) (UNIT SELECTION segment of Settings) + AI: Less excessive tactical-task-switching + Unused RMPs lost at a lower rate
Case Blue version 2.1.8.0
Updated At: 2023-07-05
Changes: v2.1.8 + Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after a faraway tap) + AI: Less tactical-task-switching + More effective German bombardment + Unused RMPs lost at a lower rate v2.1.6 + Setting: switched from ON/OFF to % chance of getting each general + If a unit covers a tactical route, narrow green line drawn over the unit + Dugout can be placed on a border hexagon of a province if enemy control
Case Blue version 2.1.6.0
Updated At: 2023-05-30
Changes: + Setting: General switched from ON/OFF to % chance of getting each general (options 0-100) + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river) + Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it + Number of UNDO-actions increased to 40 + Simplified Shield-styled city icons
Case Blue version 2.1.4.0
Updated At: 2023-04-21
Changes: + General can request sabotage: a couple of nearby enemy controlled hexagon change sides + Dugout can be placed on a border hexagon of a province if enemy control at most around 5 percent of it + AI: More comprehensive situation assessment before attacking over rivers + Resorted items on generals' action-menu + Stats include length of the front-line
Case Blue version 2.1.2.0
Updated At: 2023-01-05
Changes: + Dugouts will from now on be available via Build Dugout action by a general (this option alternates by turn/general with Operation Movement action on the menu) + Railway crossroads show RMPs if any (white text on black circle) + Stats show total travel by ground combat units per turn + When MP or HP resource selected, eligible units will have yellow edges + Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any) + HOF cleared from the oldest scores
Case Blue version 2.0.2.0
Updated At: 2022-02-12
Changes: + Minefields requested by Generals/Commanders now arrive with one turn delay + Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level + HOF relocated to web (see dev-log for details) + Setting: HOF: Send scores to online database (ON/OFF switch) + Setting: Turn major developer alerts ON/OFF + AI artillery might escape capture + AI: Improvements in front line coherence
Case Blue version 2.0.0.4
Updated At: 2021-10-13
Changes: + New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green) + Fog-of-War: Sometimes enemy HP drawn as ? + New province borders: Settings: brightness & line-width + The percent of how much the player controls of the province on the screen (ON/OFF) + The number of VPs player controls & amount of VPs required + Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon + Brightened the darkest icons + More Tactical Routes


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Official Google Play Link


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Downloads: 6
Updated At: 2024-04-25 16:02:13
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial