About Case Blue
Case Blue: German 1942 Summer Offensives. From Joni Nuutinen: by a wargamer for the wargamers since 2011. Last update: August 2026 In spring 1942, the Wehrmacht was preparing to launch Case Blue, the German summer...
Case Blue: German 1942 Summer Offensives. From Joni Nuutinen: by a wargamer for the wargamers since 2011. Last update: August 2026
In spring 1942, the Wehrmacht was preparing to launch Case Blue, the German summer offensive on the Eastern Front. The plan outlined an advance to Stalingrad, and then the main force would turn south and drive to the Caucasus to seize the oil fields of Maykop, Gorzny, and Baku. As a preliminary step for Case Blue, the Wehrmacht was gearing up for two pincer attacks to cut off strong Soviet forces south of Kharkov, meaning German forces in the area were in offensive positions.
HOWEVER, just 6 days before the start date of the German operation, the Red Army launched a massive campaign of their own to retake Kharkov, smashing directly into one of the two German armored pincers preparing for their own attack. German generals wanted to go on the defensive, but Berlin HQ ordered the Wehrmacht to go on the offensive, and the resulting victory in the Second Battle of Kharkov wiped out the strong mobile forces of the Red Army, allowing the following Case Blue attacks to advance misleadingly effortlessly towards Stalingrad.
This misled the Germans into splitting their force into two: one group moving towards Stalingrad, the other south towards the Caucasus. The split caused fatal logistic issues: the Germans could not know which corps would be advancing how much at any given week, so there was never enough fuel at the right time at the right place, forcing entire corps to stay put even when they faced only token Soviet formations, giving the Red Army time to rebuild their defenses along the Volga and Caucasus mountains.
Please note that this campaign has a lot of units and logistics, plus the map is fairly large, so if you're looking for a fast-paced play-through, smaller-scale scenarios might be more fun for you. However, if weekends of plotting campaigns with friends across a giant game map are your fondest memories, you’ll feel right at home: just without the part where setup takes longer than the first battle.
FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: A ton of options to alter the gaming experience: Change difficulty level, hexagon size, Animation, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), turn supporting unit types like Generals/Airforce/Minefields ON/OFF, allow Storms and supply depots for combat units, and much more.
"All available forces will be concentrated on the main operations in the southern sector, with the aim of destroying the enemy before the Don River, in order to secure the Caucasian oil fields and the passes through the Caucasus Mountains... The purpose is, as already stated, to occupy the Caucasus Front by decisively attacking and destroying the Russian forces stationed in the Voronezh area to the south, west or north of the Don … individual breaches of the front should take the form of close pincer movements. We must avoid closing the pincers too late, thus giving the enemy the possibility of avoiding destruction."
-- German Directive 41 on April 12, 1942
Previous Versions
Here you can find the changelog of Case Blue since it was posted on our website on 2019-11-06 13:37:45.
The latest version is 3.4.2.0 and it was updated on 2026-10-10 15:34:05. See below the changes in each version.
Case Blue version 3.4.2.0
Updated At: 2026-08-28
Changes: Fixes: removed a handful of Soviet dugouts, one nato-tank icon was wrong color, next-unit at times not focusing on the unit, initial white system status bar, excess tablet navi bars
Case Blue version 3.4.0.1
Updated At: 2026-07-25
Changes: + Airforce can drop 1 fuel to tank unit that has run out of fuel
+ Fixes for FUEL-OFF gameplay
Case Blue version 3.3.2.2
Updated At: 2026-03-17
Changes: + Disbanding a unit will release most replacements slowly
+ All settings in one place
+ A handful of ways to draw mountains
Case Blue version 3.3.0.0
Updated At: 2026-02-07
Changes: + A handful of reinforcement divisions arrive earlier
+ Setting: Show number of the Army each unit belongs to as violet marker on units (new games only)
+ Zero or one HP combat unit can airlift from one airfield to another one nearby (generic Airlift counter exists. Costs: general 1, zero HP unit 2, one HP unit 3, armored +1)
+ HOF refresh
Case Blue version 3.2.4.0
Updated At: 2025-12-15
Changes: + Generals can fly from an airfield to another nearby airfield (MP cost varies)
+ ON/OFF switch for Cliffs (disabled by default)
+ Option: Make unit-icons smaller/bigger with units' HP and/or MP
Case Blue version 3.2.1.0
Updated At: 2025-10-05
Changes: + Disbanding dugouts gives dugout replacements for the most of the time
+ Critical fix: Supply could fail for both sides given time and certain options
Case Blue version 3.0.0.0
Updated At: 2025-04-26
Changes: — Reconstructed icons (REAL-units-set)
— MP markers now have an extra white/black dot for easier spotting
— Setting: Each turn, store a fullmap as a screenshot. Can be viewed turn-by-turn later. Tap to 2x zoom. Default OFF. Uses 300k storage per pic on a 1920×1080 display
— Stars indicating the most battles changed: The unit with the most battles of its unit type has 2 star-markers
— Fixes: Grossd. back to list of fuel needing units, some Soviet reinforcements failed to materialize
— HOF cleanup
Case Blue version 2.6.0.0
Updated At: 2024-12-04
Changes: + Grossdeutschland is now its own unit type, shortened some of the longest unit-names, removed 1 duplicate Soviet Rifle unit
+ Repopulating of the HOF is underway after a hosting face-off in late November 2024. Some recent scores might be the slowest to reappear.
+ Animation delay before battle result is shown
+ Unit Tally records the units the player has lost (data since v2.6)
+ Unit Tally shows what % of combat did end up in: win/draw/loss/escape
+ The size of the zoom buttons is now fixed
Case Blue version 2.4.0.0
Updated At: 2024-08-18
Changes: + Selecting a unit pop-ups any defensive battle results from AI phase. B1/B2 tag on black. ON/OFF setting
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units, more logic for route selection
+ Setting: Set minefield icon to REAL, (triangle) NATO, default
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Setting: Confirm moving a resting unit
+ More dydamic dugout-cost
+ New way to calculate provinces, may change borders a bit
+ Icons: Higher contrast
+ HOF refresh
Case Blue version 2.2.4.0
Updated At: 2024-04-24
Changes: + War Status: Added number of hexagons the player seized/lost
+ Tweaking city-combat: Factors for bonuses: distance to own city (both sides), size of city (defense), setting (turn the bonus up), penalty for motorized/armored/small-unit attack, extra bonus if defending own supply city, being encircled nulls some defense bonuses in addition of delivering its own combat penalty, possible special early/late campaign effects
+ Easier to get extra MPs in no-enemy rear area
+ HOF refresh
Disclaimer
Official Google Play Link
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